But the thing is, if that bg image in just on its own layer, TVP won’t recognize anything outside of the borders so when you go to do the camera move, the image will be cut off. Uuugh this is hard to explain, so EXAMPLE! You want the camera to pan from left to right, so if your working project is 1280X720, then your panning bg will be something like 2000x720. You have to do this because unless you want your layers all enlarged and pixelly to fit a bg layer into a pan, you’re going to have to use a larger canvas as the source than what your working canvas will allow. Then you’ll have to put all the layers that you want the camera to affect into different TVPaint projects of their own and save those so that TVP knows where to find them when you open it again.
I’ll try my best to simplify it.įIRST OF ALL, you’re going to want to make sure your project field is set to “progressive” instead of “lower first” otherwise you’ll get all these ugly lines all over the place. Okay, after playing with it a bit and going over Lesson 15 in the userguide, it is ridic complicated. There’s a camera in the FX panel called the Multiplane Camera which is actually quite complicated to use! I’m having trouble figuring it out… I never use it honestly, I find it’s easier to do this kind of thing in After Affects, but I’ll give it a shot.
#TVPAINT 11 CAMERA HOW TO#
I can’t quite figure out how to use the one in TVP though, so if anyone wants me to give it a better shot, send me an ask and I can try. So to answer your question, you can use the Xsheet anytime you feel you might need it. It looks like it’s just a different way of looking at the timeline for the more traditional animators who might find the Xsheet a more familiar way of looking at an animation timeline. I actually just looked in TVP though and it looks like there’s a window for it! It’s in the Xsheet tab in the Layer Panel. But since TVPaint (and pretty much any animation program) allows you to hear sound as you scrub through your animation and change the timing of your scenes super easily, it’s not really necessary. They’re for timing out and planning your animation to make sure you’re animating the correct amount of footage and for recording which mouth shape goes on which frame if you’re animating to dialogue. Xsheets (or exposure sheets!) are essential for hand-drawn animation (on paper) but with the magic of technology, I never use them anymore.
#TVPAINT 11 CAMERA TRIAL#
There’s only so much I can tell you though! To see if it’d be worth your time, I’d just download the free trial and play around with it! :T I honestly don’t really care about those though because if I need to transform something, I’d rather just try and redraw it.
#TVPAINT 11 CAMERA UPGRADE#
I use TVP 8.5 but I’ve been meaning to upgrade to 10 because apparently it has much better transformation tools. I can’t really compare it to Photoshop because PS isn’t an animation program (how people manage to animate with it is beyond me) but TVP is kind of like if PS had no lag, a great timeline, not as good editing abilities admittedly, OH! And it never crashes.
I just love TVPaint because it’s bitmap based and it has a lot of great brushes that are soooo much better to sketch out rough animations with than Flash or Toon Boom. I’ll try to do a post on colouring some time! If you take the time to do really clean lines, there’s a paint bucket tool that makes it easier, buuut I mostly have to colour things frame by frame.
I’m not too familiar with Toon Boom though so I’m afraid I can’t really compare the colouring options. Although I did cheat a bit and did the bg in Photoshop and shadows in After Effects haha. I was dumb and made the lines super sketchy which made it harder to colour but if you put the work into it, you can make it look however you want. It really depends on how you want you animation to look! Toon Boom has that lovely vector look to it and this is a finished fully coloured screenshot of an animation I’m doing in TVPaint.